Brawl - Bowser - Subaction - Passive
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Stats
IASA: |
None |
Fully Intangible: |
1-20 |
Subaction Index: |
0xbe |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(20.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(23.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
GFX
SFX
- SoundEffect1(1467)
- SoundEffectOther1(3810)
Other
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(23.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(24.0)
- SlopeContourStand { leg_bone_parent: 6 }