Brawl - Bowser - Subaction - SpecialSJump

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 |

Stats

IASA: None
Subaction Index: 0x1dc

Scripts

Main

    GFX

    1. loop 3 times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 7, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: true })
      2. SyncWait(3.0)
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 7, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: true })
      4. SyncWait(3.0)
      5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 7, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.8, randomize: None, terminate_with_animation: true })
      6. SyncWait(3.0)

    SFX

    1. SoundEffect1(3844)
    2. SyncWait(5.0)
    3. SoundEffect1(3760)
    4. SyncWait(15.0)
    5. SoundEffect1(3760)

    Other