Brawl - Bowser - Subaction - Run

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Stats

IASA: None
Subaction Index: 0xf

Scripts

Main

    GFX

    1. AsyncWait(1.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. GraphicEffect(GraphicEffect { graphic: 38, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    4. AsyncWait(4.0)
    5. GraphicEffect(GraphicEffect { graphic: 38, bone: 0, x_offset: 7.0, y_offset: 1.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: -45.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    6. AsyncWait(7.0)
    7. GraphicEffect(GraphicEffect { graphic: 38, bone: 0, x_offset: -7.0, y_offset: 1.0, z_offset: -7.0, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    8. AsyncWait(13.0)
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    10. GraphicEffect(GraphicEffect { graphic: 38, bone: 0, x_offset: 10.0, y_offset: 1.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    11. AsyncWait(15.0)
    12. GraphicEffect(GraphicEffect { graphic: 38, bone: 0, x_offset: 7.0, y_offset: 1.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: -45.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    13. AsyncWait(17.0)
    14. GraphicEffect(GraphicEffect { graphic: 38, bone: 0, x_offset: -7.0, y_offset: 1.0, z_offset: -7.0, x_rotation: 0.0, y_rotation: 45.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    15. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    16. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    17. Goto(Run GFX 0x7940)

    SFX

    1. AsyncWait(1.0)
    2. SoundEffectTransient(3742)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    2. AsyncWait(1.0)
    3. Rumble { unk1: 13, unk2: 0 }
    4. AsyncWait(16.0)
    5. Rumble { unk1: 13, unk2: 0 }
    6. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    7. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    8. Goto(Run Other 0x2360)