Brawl - Mario - Subaction - SpecialS
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Stats
IASA: |
None |
Hitboxes active: |
12-14 |
Hitbox set 0 hits: |
12 |
Subaction Index: |
0x1d0 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
0 |
0 |
110 |
Reverse |
Burn |
false |
4 |
0.3 |
5 |
6 |
|
0 |
1 |
8 |
0 |
0 |
110 |
Reverse |
Burn |
false |
4 |
0.3 |
5 |
6 |
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Scripts
Main
- ItemVisibility(false)
- GenerateArticle { article_id: 0, subaction_only: true }
- AsyncWait(5.0)
- DefensiveCollision { ty: Reflect, unk: 0, direction: FrontAndBack }
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 110, wdsk: 0, kbg: 0, shield_damage: 4, bkb: 0, size: 7.5, x_offset: 0.0, y_offset: 6.0, z_offset: 9.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Reverse, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 110, wdsk: 0, kbg: 0, shield_damage: 4, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: 5.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Reverse, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(14.0)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(3), Value(0), Value(2)] }
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 4, bone: 48, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 5, bone: 48, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(7.0)
- SoundEffect1(274)
- SyncWait(4.0)
- SoundEffect1(353)
- SoundEffect1(54)
Other
- SlopeContourStand { leg_bone_parent: 4 }
- ItemVisibility(false)
- AsyncWait(9.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }
- AsyncWait(12.0)
- Rumble { unk1: 13, unk2: 0 }
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.0, stength: 0.0, speed: 300.0, size: 0.5, unk3: 12.0, unk4: 10.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
- AsyncWait(22.0)
- EndAestheticWindEffect { unk: 0 }