Brawl - Mario - Subaction - SpecialLwHold
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Stats
IASA: |
None |
Subaction Index: |
0x1d5 |
Scripts
Main
GFX
- loop Infinite times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 8.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(10.0)
SFX
- AsyncWait(1.0)
- SoundEffectTransient(317)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(3.0)
- Rumble { unk1: 22, unk2: 0 }
- AsyncWait(12.0)
- Rumble { unk1: 22, unk2: 0 }
- AsyncWait(23.0)
- Rumble { unk1: 22, unk2: 0 }
- AsyncWait(35.0)
- Rumble { unk1: 22, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(SpecialLwHold Other 0x6b38)