Brawl - Mario - Subaction - SpecialLwHold

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Stats

IASA: None
Subaction Index: 0x1d5

Scripts

Main

    GFX

    1. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 8.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
      2. SyncWait(10.0)

    SFX

    1. AsyncWait(1.0)
    2. SoundEffectTransient(317)

    Other

    1. ItemVisibility(false)
    2. SlopeContourStand { leg_bone_parent: 6 }
    3. AsyncWait(3.0)
    4. Rumble { unk1: 22, unk2: 0 }
    5. AsyncWait(12.0)
    6. Rumble { unk1: 22, unk2: 0 }
    7. AsyncWait(23.0)
    8. Rumble { unk1: 22, unk2: 0 }
    9. AsyncWait(35.0)
    10. Rumble { unk1: 22, unk2: 0 }
    11. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    12. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    13. Goto(SpecialLwHold Other 0x6b38)