Brawl - Mario - Subaction - SlipEscapeB
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Fully Intangible: | 1-10 | 
                
                    | Subaction Index: | 0xe9 | 
            
            Scripts
            Main
            - ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(10.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
            - AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
            - AsyncWait(2.0)
- SoundEffect1(347)
- SyncWait(2.0)
- SoundEffect1(163)
- SyncWait(3.0)
- SoundEffect1(159)
- SyncWait(10.0)
- SoundEffect1(293)
Other
            - UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(15.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }