Brawl - Mario - Subaction - SwingDash_2

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Stats

IASA: 21
Hitboxes active: 4-18
Hitbox set 0 hits: 4
Subaction Index: 0x132

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 6 80 50 70 120 Normal Paper 40 4 5

Frames:11-18

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 4 80 50 70 120 Normal Paper 40 3 4

Scripts

Main

  1. BeamSwordTrail { unk: 1 }
  2. AsyncWait(3.0)
  3. Subroutine(External: gameAnimCmd_HarisenSwingDashCommon)
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 23, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(10.0)
  6. Subroutine(External: gameAnimCmd_HarisenSwingDashCommon2)
  7. AsyncWait(18.0)
  8. DeleteAllHitBoxes
  9. BeamSwordTrail { unk: 3 }
  10. SyncWait(2.0)
  11. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
      2. AsyncWait(4.0)
      3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
      4. Rumble { unk1: 13, unk2: 0 }
      5. AsyncWait(43.0)
      6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }