Brawl - Mario - Subaction - AttackS4Start

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Stats

IASA: None
Subaction Index: 0x56

Scripts

Main

    GFX

    1. AsyncWait(2.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 26, x_offset: 0.0, y_offset: -3.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(1.0)
      3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }