Brawl - Wario - Subaction - SpecialLwMR

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Stats

IASA: None
Hitboxes active: 10-11
Hitbox set 0 hits: 10
Subaction Index: 0x1fd

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 10 30 70 45 Normal Explosion false 6 6
0 1 8 20 60 45 Normal Explosion false 5 6
0 2 8 20 60 45 Normal Explosion false 5 6

Scripts

Main

  1. AsyncWait(9.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 45, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 30, size: 10.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 45, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 3.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 45, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 3.0, z_offset: -5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
  5. AsyncWait(11.0)
  6. DeleteAllHitBoxes

GFX

  1. AsyncWait(9.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 2, bone: 405, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
  5. AsyncWait(11.0)
  6. FlashEffectOverlay { red: 255, green: 128, blue: 0, alpha: 80 }
  7. AsyncWait(13.0)
  8. SetColorOfFlashEffectOverlay { transition_time: 27, red: 255, green: 0, blue: 0, alpha: 0 }
  9. AsyncWait(40.0)
  10. RemoveFlashEffect

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(4873)

Other

  1. AsyncWait(9.0)
  2. Rumble { unk1: 13, unk2: 0 }
  3. ScreenShake { magnitude: 0 }
  4. AsyncWait(39.0)
  5. SlopeContourStand { leg_bone_parent: 6 }