Brawl - Snake - Subaction - FinalReload

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Stats

IASA: None
Subaction Index: 0x1f6

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  2. AsyncWait(28.0)
  3. GenerateArticle { article_id: 10, subaction_only: true }
  4. AsyncWait(54.0)
  5. UnknownEvent { namespace: 0x10, code: 0xf, unk1: 0x0, arguments: [Value(8), Value(1), Value(0)] }
  6. UnknownEvent { namespace: 0x10, code: 0xf, unk1: 0x0, arguments: [Value(10), Value(0), Value(0)] }
  7. AsyncWait(80.0)
  8. UnknownEvent { namespace: 0x10, code: 0xf, unk1: 0x0, arguments: [Value(8), Value(0), Value(0)] }
  9. AsyncWait(86.0)
  10. ArticleAnimation(10)
  11. AsyncWait(110.0)
  12. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }

GFX

    SFX

    1. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
    2. SoundEffectTransient(6382)
    3. SyncWait(14.0)
    4. SoundEffect1(6374)
    5. SyncWait(38.0)
    6. SoundEffect1(6442)
    7. SyncWait(27.0)
    8. SoundEffect1(6374)
    9. SyncWait(42.0)
    10. SoundEffect1(6365)

    Other

    1. ItemVisibility(false)
    2. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
    3. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(0)] }
    4. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
    5. TagDisplay(false)
    6. AsyncWait(12.0)
    7. Rumble { unk1: 4, unk2: 0 }
    8. AsyncWait(55.0)
    9. Rumble { unk1: 13, unk2: 0 }
    10. AsyncWait(80.0)
    11. Rumble { unk1: 4, unk2: 0 }
    12. AsyncWait(124.0)
    13. Rumble { unk1: 4, unk2: 0 }