Brawl - Snake - Subaction - FinalReload
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 |
138 |
139 |
140 |
Stats
IASA: |
None |
Subaction Index: |
0x1f6 |
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(28.0)
- GenerateArticle { article_id: 10, subaction_only: true }
- AsyncWait(54.0)
- UnknownEvent { namespace: 0x10, code: 0xf, unk1: 0x0, arguments: [Value(8), Value(1), Value(0)] }
- UnknownEvent { namespace: 0x10, code: 0xf, unk1: 0x0, arguments: [Value(10), Value(0), Value(0)] }
- AsyncWait(80.0)
- UnknownEvent { namespace: 0x10, code: 0xf, unk1: 0x0, arguments: [Value(8), Value(0), Value(0)] }
- AsyncWait(86.0)
- ArticleAnimation(10)
- AsyncWait(110.0)
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
GFX
SFX
- UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
- SoundEffectTransient(6382)
- SyncWait(14.0)
- SoundEffect1(6374)
- SyncWait(38.0)
- SoundEffect1(6442)
- SyncWait(27.0)
- SoundEffect1(6374)
- SyncWait(42.0)
- SoundEffect1(6365)
Other
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
- UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(0)] }
- UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
- TagDisplay(false)
- AsyncWait(12.0)
- Rumble { unk1: 4, unk2: 0 }
- AsyncWait(55.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(80.0)
- Rumble { unk1: 4, unk2: 0 }
- AsyncWait(124.0)
- Rumble { unk1: 4, unk2: 0 }