Brawl - Link - Subaction - AirCatch

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Stats

IASA: None
Hitboxes active: 11-16, 23-24
Hitbox set 0 hits: 11, 23
Subaction Index: 0xea

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-16

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 4 60 30 45 Normal Kick 1 3 4

Frames:23-24

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 6 60 30 45 Slash Slash 1 4 5

Scripts

Main

  1. GenerateArticle { article_id: 3, subaction_only: true }
  2. ArticleVisibility { article_id: 3, visibility: false }
  3. GenerateArticle { article_id: 4, subaction_only: true }
  4. ArticleVisibility { article_id: 4, visibility: false }
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  6. SyncWait(5.0)
  7. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  8. AsyncWait(6.0)
  9. ArticleVisibility { article_id: 3, visibility: true }
  10. ArticleVisibility { article_id: 4, visibility: true }
  11. AsyncWait(10.0)
  12. CreateHitBox(HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 45, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  13. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(3), Value(1)] }
  14. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(0)] }
  15. AsyncWait(16.0)
  16. DeleteAllHitBoxes
  17. AsyncWait(22.0)
  18. CreateHitBox(HitBoxArguments { bone_index: 79, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 45, wdsk: 0, kbg: 30, shield_damage: 1, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  19. AsyncWait(24.0)
  20. DeleteAllHitBoxes
  21. AsyncWait(34.0)
  22. UnknownEvent { namespace: 0x10, code: 0x8, unk1: 0x0, arguments: [Value(3), Value(3)] }
  23. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(1)] }
  24. AsyncWait(53.0)
  25. ArticleRemove(3)
  26. ArticleRemove(4)

GFX

  1. AsyncWait(9.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 67, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(537)
  3. SyncWait(10.0)
  4. SoundEffect1(538)
  5. SyncWait(26.0)
  6. SoundEffect1(538)

Other

  1. ItemVisibility(false)
  2. AsyncWait(3.0)
  3. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
  4. AsyncWait(10.0)
  5. Rumble { unk1: 4, unk2: 0 }
  6. AsyncWait(55.0)
  7. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }