Brawl - Link - Subaction - Swing3
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Stats
IASA: |
None |
Hitboxes active: |
10-12 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x122 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
8 |
30 |
80 |
361 |
Slash |
Slash |
4 |
5 |
6 |
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Scripts
Main
- ItemSetProperty { unk1: 2, unk2: 0.4 }
- AsyncWait(4.0)
- ItemSetProperty { unk1: 4, unk2: 2.4 }
- AsyncWait(9.0)
- Subroutine(External: gameAnimCmd_SwordSwing3Common)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 21, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- ItemSetProperty { unk1: 20, unk2: 1.0 }
GFX
SFX
Other
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(9.0)
- Rumble { unk1: 17, unk2: 0 }