Brawl - Lucas - Action - 0x81 TetherGrabbingStage
Entry Script
- IntVariableSet { variable: RandomAccessInt (0x0), value: 4 }
- Subroutine(Offset { offset: 0xffffffff, origin: 0x1a3f4 })
Exit Script (Common)
- if ((InternalConstantInt(CurrentAction) NotEqual scalar(130)))
- UnknownEvent { namespace: 0x10, code: 0x3, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }