Brawl - Lucas - Action - 0x11c
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (BoolIsTrue RandomAccessBool(EnableGlide)) }
- PreviousInterruptAddRequirement(OnGround)
- ChangeSubactionRestartFrame(SpecialAirHi)
- CallEveryFrame { thread_id: 9, script: 0x19078 }
Exit Script