Brawl - Luigi - Subroutine - 0x16fe0

  1. SyncWait(1.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 80, wdsk: 0, kbg: 1, shield_damage: 0, bkb: 1, size: 7.68, x_offset: 0.0, y_offset: 0.0, z_offset: 3.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Coin, unk1: false, sound_level: 1, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 80, wdsk: 0, kbg: 1, shield_damage: 0, bkb: 1, size: 6.24, x_offset: 0.0, y_offset: 0.0, z_offset: 4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Coin, unk1: false, sound_level: 1, unk2: false, sound: Coin, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SyncWait(1.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  6. SyncWait(1.0)
  7. ChangeHurtBoxStateAll { state: Normal }
  8. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
  9. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  10. AsyncWait(10.0)
  11. LedgeGrabEnable(EnableInFront)
  12. AsyncWait(24.0)
  13. DeleteAllHitBoxes