Brawl - Peach - Action - 0x112 SpecialN
Entry Script
- CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
- IntVariableSet { variable: RandomAccessInt (0x0), value: 473 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 474 }
- loop Infinite times:
- if (OnGround)
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- if ((InternalConstantInt(CurrentSubaction) Equal scalar(474)))
- ChangeSubaction(SpecialN)
- else
- ChangeSubactionRestartFrame(SpecialN)
- UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- EnableInterrupt(10000)
- DisableInterrupt(10002)
- else
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
- SetEdgeSlide(Airbourne)
- SetAirGround(108)
- if ((InternalConstantInt(CurrentSubaction) Equal scalar(473)))
- ChangeSubaction(SpecialAirN)
- else
- ChangeSubactionRestartFrame(SpecialAirN)
- UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- DisableInterrupt(10000)
- EnableInterrupt(10002)
- LoopRest
Exit Script
- Subroutine(0x17ce0)