Brawl - Pit - Subroutine - 0x1a6c8
- loop Infinite times:
- AsyncWait(1.0)
- Subroutine(0x1a7e8)
- Subroutine(0x1a820)
- AsyncWait(4.0)
- Subroutine(0x1a7e8)
- Subroutine(0x1a820)
- AsyncWait(7.0)
- Subroutine(0x1a7e8)
- Subroutine(0x1a820)
- AsyncWait(10.0)
- Subroutine(0x1a7e8)
- Subroutine(0x1a820)
- AsyncWait(13.0)
- Subroutine(0x1a7e8)
- DeleteHitBox(0)
- Subroutine(0x1a820)
- AsyncWait(16.0)
- Subroutine(0x1a7e8)
- DeleteHitBox(0)
- Subroutine(0x1a820)
- AsyncWait(19.0)
- Subroutine(0x1a7e8)
- DeleteHitBox(0)
- Subroutine(0x1a820)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }