Brawl - Pit - Subroutine - 0x1bd88

  1. IntVariableDecrement { variable: RandomAccessInt (0x0) }
  2. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
    1. if (BoolIsTrue RandomAccessBool (0x11))
      1. if (OnGround)
        1. DisableInterrupt(10002)
        2. SetEdgeSlide(Airbourne)
        3. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      3. SetAirGround(17)