Brawl - Zelda - Action - 0x44 AirHitLand
Entry Script (Common)
- CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (InAir) }
- PreviousInterruptAddRequirement(AnimationEnd)
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
- CreateInterrupt { interrupt_id: Some(10012), action: HitGroundTumble, requirement: (OnGround) }
- PreviousInterruptAddRequirement((InternalConstantInt(LaunchSpeed) GreaterThanOrEqual InternalConstantInt (0xc69)))
- PreviousInterruptAddRequirement(not(Unknown(10019)))
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
- CreateInterrupt { interrupt_id: Some(10026), action: LandingHeavy, requirement: (OnGround) }
- PreviousInterruptAddRequirement(not(Unknown(10019)))
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
- CallEveryFrame { thread_id: 9, script: 0x138c4 }
Exit Script (Common)