Brawl - Zelda - Action - 0x9d ThrowHeavyItem
            Entry Script (Common)
            - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- SetAirGround(15)
- Subroutine(0x234f8)
Exit Script (Common)
            - if ((InternalConstantInt(HeldItem) Equal scalar(72))) - UnknownEvent { namespace: 0xc, code: 0x12, unk1: 0x0, arguments: [Value(3)] }
 
- BoolVariableSetFalse { variable: LongtermAccessBool (0x2a) }