LXP2.1 - Geno - Subroutine - 0x15aa0

  1. if (ButtonPress value(0))
    1. if ((LongtermAccessFloat (0x48) Equal scalar(0)))
      1. if ((LongtermAccessFloat (0x47) Equal scalar(1)))
        1. FloatVariableSet { variable: LongtermAccessFloat (0x42), value: 1 }
        2. FloatVariableSet { variable: LongtermAccessFloat (0x49), value: 4 }
        3. FloatVariableSet { variable: LongtermAccessFloat (0x48), value: 12 }
        4. BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
  2. if ((LongtermAccessFloat (0x48) GreaterThan scalar(0)))
    1. IfStatementAnd ((LongtermAccessFloat (0x42) Equal scalar(1)))
    2. if ((LongtermAccessFloat (0x45) Equal scalar(1)))
      1. if ((LongtermAccessFloat (0x49) Equal scalar(0)))
        1. FloatVariableSet { variable: LongtermAccessFloat (0x42), value: 0 }
        2. FlashEffectOverlay { red: 255, green: 0, blue: 0, alpha: 160 }
    3. else
      1. if ((LongtermAccessFloat (0x49) Equal scalar(0)))
        1. FloatVariableSet { variable: LongtermAccessFloat (0x42), value: 0 }
        2. FlashEffectOverlay { red: 255, green: 240, blue: 0, alpha: 80 }