LXP2.1 - Geno - Subroutine - 0x15aa0
- if (ButtonPress value(0))
- if ((LongtermAccessFloat (0x48) Equal scalar(0)))
- if ((LongtermAccessFloat (0x47) Equal scalar(1)))
- FloatVariableSet { variable: LongtermAccessFloat (0x42), value: 1 }
- FloatVariableSet { variable: LongtermAccessFloat (0x49), value: 4 }
- FloatVariableSet { variable: LongtermAccessFloat (0x48), value: 12 }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
- if ((LongtermAccessFloat (0x48) GreaterThan scalar(0)))
- IfStatementAnd ((LongtermAccessFloat (0x42) Equal scalar(1)))
- if ((LongtermAccessFloat (0x45) Equal scalar(1)))
- if ((LongtermAccessFloat (0x49) Equal scalar(0)))
- FloatVariableSet { variable: LongtermAccessFloat (0x42), value: 0 }
- FlashEffectOverlay { red: 255, green: 0, blue: 0, alpha: 160 }
- else
- if ((LongtermAccessFloat (0x49) Equal scalar(0)))
- FloatVariableSet { variable: LongtermAccessFloat (0x42), value: 0 }
- FlashEffectOverlay { red: 255, green: 240, blue: 0, alpha: 80 }