LXP2.1 - Geno - Subroutine - 0x27470
- loop Infinite times:
- if (HitboxConnects)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x73) }
- FloatVariableSet { variable: LongtermAccessFloat (0x46), value: 1 }
- if (ButtonNotPressed value(0))
- if ((LongtermAccessFloat (0x48) LessThanOrEqual scalar(1)))
- FloatVariableSet { variable: LongtermAccessFloat (0x43), value: 1 }
- if ((LongtermAccessFloat (0x46) Equal scalar(1)))
- if ((LongtermAccessFloat (0x49) GreaterThan scalar(0)))
- FloatVariableSet { variable: LongtermAccessFloat (0x42), value: 0 }
- FloatVariableSet { variable: LongtermAccessFloat (0x45), value: 2 }
- FloatVariableSet { variable: LongtermAccessFloat (0x48), value: 0 }
- Subroutine(0x17f68)
- else
- if ((LongtermAccessFloat (0x48) GreaterThan scalar(0)))
- if ((LongtermAccessFloat (0x45) Equal scalar(1)))
- SoundEffect1(28321)
- SoundEffect1(28321)
- else
- SoundEffect1(28319)
- SoundEffect1(28319)
- FloatVariableSet { variable: LongtermAccessFloat (0x45), value: 1 }
- FloatVariableSet { variable: LongtermAccessFloat (0x46), value: 2 }
- if ((LongtermAccessFloat (0x49) GreaterThan scalar(0)))
- FloatVariableSubtract { variable: LongtermAccessFloat (0x49), value: 1 }
- else
- if ((LongtermAccessFloat (0x45) Equal scalar(2)))
- FloatVariableSet { variable: LongtermAccessFloat (0x45), value: 0 }
- if ((LongtermAccessFloat (0x48) GreaterThan scalar(0)))
- FloatVariableSubtract { variable: LongtermAccessFloat (0x48), value: 1 }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
- else
- FloatVariableSet { variable: LongtermAccessFloat (0x42), value: 0 }
- RemoveFlashEffect
- if ((LongtermAccessFloat (0x43) Equal scalar(1)))
- FloatVariableSet { variable: LongtermAccessFloat (0x43), value: 0 }
- if (ButtonHeld value(0))
- IfStatementAnd ((LongtermAccessFloat (0x45) Equal scalar(1)))
- FlashEffectOverlay { red: 255, green: 0, blue: 0, alpha: 160 }
- FloatVariableSet { variable: LongtermAccessFloat (0x42), value: 1 }
- FloatVariableSet { variable: LongtermAccessFloat (0x49), value: 4 }
- FloatVariableSet { variable: LongtermAccessFloat (0x48), value: 12 }
- else
- if ((LongtermAccessFloat (0x48) LessThanOrEqual scalar(1)))
- if (ButtonHeld value(0))
- IfStatementAnd ((LongtermAccessFloat (0x45) Equal scalar(1)))
- if (BoolIsTrue LongtermAccessBool (0x73))
- BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
- SoundEffect1(28321)
- SoundEffect1(28321)
- FlashEffectOverlay { red: 255, green: 0, blue: 0, alpha: 80 }
- FloatVariableSet { variable: LongtermAccessFloat (0x48), value: 8 }
- SyncWait(1.0)