LXP2.1 - Ridley-Classic - Subroutine - 0x1b930
- BoolVariableSetFalse { variable: LongtermAccessBool (0x3f) }
- IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 4 }
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableSet { variable: RandomAccessFloat (0x8), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: -0.1 }
- FloatVariableMultiply { variable: RandomAccessFloat (0x8), value: 0.2 }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(8))), y_vel: Variable(RandomAccessFloat(Address(7))) }