LXP2.1 - Ridley-Classic - Subroutine - 0x1b930

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3f) }
  2. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 4 }
  3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. FloatVariableSet { variable: RandomAccessFloat (0x7), value: InternalConstantInt(ControlStickXAxisRelative) }
    2. FloatVariableSet { variable: RandomAccessFloat (0x8), value: InternalConstantInt(ControlStickXAxisRelative) }
    3. FloatVariableMultiply { variable: RandomAccessFloat (0x7), value: -0.1 }
    4. FloatVariableMultiply { variable: RandomAccessFloat (0x8), value: 0.2 }
    5. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(8))), y_vel: Variable(RandomAccessFloat(Address(7))) }