LXP2.1 - Ridley-Modern - Action - 0x3c Throw

Entry Script

  1. Subroutine(0xffffffff)
  2. if (BoolIsTrue LongtermAccessBool (0x46))
    1. BoolVariableSetFalse { variable: LongtermAccessBool (0x46) }
    2. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 3 }
    3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    4. PreviousInterruptAddRequirement(OnGround)
    5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    6. PreviousInterruptAddRequirement(InAir)
    7. if (OnGround)
      1. SetAirGround(15)
      2. SetEdgeSlide(Unknown(2))
      3. ChangeSubactionRestartFrame(SpecialSConnect)
    8. else
      1. BoolVariableSetTrue { variable: LongtermAccessBool (0x45) }
      2. SetAirGround(10)
      3. SetEdgeSlide(Airbourne)
      4. ChangeSubactionRestartFrame(SpecialAirSConnect)
  3. else
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    2. PreviousInterruptAddRequirement(not(IsHoldingSomeoneInGrab))
    3. CreateInterrupt { interrupt_id: None, action: 0x10a, requirement: (InAir) }
    4. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    5. PreviousInterruptAddRequirement(OnGround)
    6. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(false), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 4 })] }

Exit Script (Common)