LXP2.1 - Ridley-Modern - Action - 0x11a

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  3. CreateInterrupt { interrupt_id: None, action: GlideDirection, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(InAir)
  5. SetAirGround(17)
  6. SetEdgeSlide(Airbourne)
  7. DisableInterruptGroup(AirDodge)
  8. ChangeSubactionRestartFrame(SpecialHi)
  9. CallEveryFrame { thread_id: 9, script: 0x1d548 }

Exit Script