LXP2.1 - Ridley-Modern - Subaction - SpecialHi

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Stats

IASA: None
Hitboxes active: 24-35
Hitbox set 0 hits: 24
Subaction Index: 0x1e4

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:24-35

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 12 50 80 80 Normal Punch 1 7 6
0 1 15 50 80 80 Slash Slash 1.5 8 11
0 2 10 50 80 80 Normal Punch 1 6 6

Scripts

Main

  1. AsyncWait(4.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  3. AsyncWait(23.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 7.0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.83, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  7. AsyncWait(35.0)
  8. DeleteAllHitBoxes
  9. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  10. AsyncWait(41.0)
  11. LedgeGrabEnable(EnableInFront)

GFX

  1. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(23.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 21, bone: 10, x_offset: 0.0, y_offset: 1.0, z_offset: 3.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: -90.0, scale: 2.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(9797)
  3. AsyncWait(15.0)
  4. SoundEffect1(9792)
  5. AsyncWait(28.0)
  6. SoundEffect1(9806)

Other

  1. Rumble { unk1: 13, unk2: 0 }
  2. AsyncWait(23.0)
  3. Rumble { unk1: 13, unk2: 0 }