LXP2.1 - Ridley-Modern - Subaction - SpecialLw
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Hitboxes active: | 
                    
                    30-46 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    30 | 
                
                
                    | Subaction Index: | 
                    
                    0x1ea | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:30-32
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Angle Flip | 
                            Hitlag Mult | 
                            Shield Dmg | 
                            Remain Grabbed | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            13 | 
                            80 | 
                            80 | 
                            361 | 
                            Normal | 
                            MagicZap | 
                            AD | 
                            1.7 | 
                            25 | 
                            true | 
                            7 | 
                            12 | 
                                        | 
                    
                
             
            Frames:33-46
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Angle Flip | 
                            Shield Dmg | 
                            Remain Grabbed | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            8 | 
                            50 | 
                            100 | 
                            361 | 
                            Normal | 
                            Burn | 
                            AD | 
                            3 | 
                            true | 
                            5 | 
                            5 | 
                                        | 
                    
                
             
            Scripts
            Main
            - BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 - BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
 - FrameSpeedModifier { multiplier: 1.15, unk: 0 }
 - Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
 - AsyncWait(5.0)
 - Armor { armor_type: None, tolerance: 0.0 }
 - AsyncWait(31.0)
 - Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
 - SetAirGround(17)
 - SetEdgeSlide(Airbourne)
 - AsyncWait(33.0)
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 3, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 25, bkb: 80, size: 7.0, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.7, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - AsyncWait(36.0)
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 3, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 3, bkb: 50, size: 10.0, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - AsyncWait(52.0)
 - Armor { armor_type: None, tolerance: 0.0 }
 - DeleteAllHitBoxes
 - AsyncWait(59.0)
 - EnableInterruptGroup(AirLanding)
 - AsyncWait(67.0)
 - SetAirGround(0)
 - CreateInterrupt { interrupt_id: None, action: LandingHeavy, requirement: (TouchingAFloorWallOrCeiling value(8)) }
 
            GFX
            - FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 75 }
 - AsyncWait(5.0)
 - RemoveFlashEffect
 - AsyncWait(31.0)
 - GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - AsyncWait(33.0)
 - FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 30 }
 - FlashEffectLight { red: 255, green: 51, blue: 0, alpha: 65, light_source_x: 270.0, light_source_y: 2.0 }
 - SetColorOfFlashEffectOverlay { transition_time: 20, red: 255, green: 51, blue: 0, alpha: 15 }
 - SetColorOfFlashEffectLight { transition_time: 20, red: 255, green: 51, blue: 0, alpha: 40 }
 - AsyncWait(49.0)
 - UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25427982), Bool(false), Bool(true)] }
 - UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25427983), Bool(false), Bool(true)] }
 - UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25427984), Bool(false), Bool(true)] }
 - AsyncWait(52.0)
 - RemoveFlashEffect
 
            SFX
            - AsyncWait(23.0)
 - SoundEffect1(9811)
 - AsyncWait(30.0)
 - SoundEffect2(9795)
 - AsyncWait(36.0)
 - SoundEffect1(9792)
 
            Other
            - SlopeContourStand { leg_bone_parent: 6 }
 - AsyncWait(31.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 14, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 15, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 16, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
 - loop 3 times: 
- Rumble { unk1: 17, unk2: 0 }
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 12, bone: 3, x_offset: 3.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 13, bone: 3, x_offset: 3.0, y_offset: -4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 4, bone: 4, x_offset: 0.0, y_offset: -7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 4, bone: 6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 4, bone: 30, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - SyncWait(4.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 4, bone: 4, x_offset: 0.0, y_offset: -7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 4, bone: 6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 388, graphic: 4, bone: 30, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - SyncWait(2.0)