LXP2.1 - Lucina - Subaction - SpecialLw

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Stats

IASA: 61
Fully Intangible: 12-14
Subaction Index: 0x1ea

Scripts

Main

  1. Subroutine(0x13db8)
  2. AsyncWait(3.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool (0x73) }
  4. AsyncWait(11.0)
  5. if ((InternalConstantInt(CurrentAction) Equal scalar(277)))
    1. IfStatementAnd (not((InternalConstantInt(CurrentAction) Equal scalar(285))))
    2. BoolVariableSetFalse { variable: RandomAccessBool (0x73) }
  6. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  7. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  8. SyncWait(3.0)
  9. ChangeHurtBoxStateAll { state: Normal }
  10. AsyncWait(24.0)
  11. if ((InternalConstantInt(CurrentAction) Equal scalar(277)))
    1. IfStatementAnd (not((InternalConstantInt(CurrentAction) Equal scalar(285))))
    2. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  12. AsyncWait(60.0)
  13. AllowInterrupts
  14. Subroutine(0x13db8)

GFX

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(285)))
    1. loop 50 times:
      1. if (not(BoolIsTrue RandomAccessBool(EnableJabLoop)))
        1. if ((InternalConstantInt(CurrentFrame) LessThanOrEqual scalar(24)))
          1. FlashEffectOverlay { red: 170, green: 0, blue: 200, alpha: 80 }
          2. SyncWait(3.0)
          3. FlashEffectOverlay { red: 255, green: 170, blue: 255, alpha: 190 }
          4. SyncWait(1.0)
        2. else
          1. RemoveFlashEffect
          2. UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
          3. SyncWait(1.0)
      2. else
        1. SyncWait(1.0)
  2. else
    1. AsyncWait(11.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 386, graphic: 16, bone: 0, x_offset: 3.0, y_offset: 11.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. loop 5 times:
      1. FlashEffectOverlay { red: 170, green: 0, blue: 200, alpha: 80 }
      2. SyncWait(3.0)
      3. FlashEffectOverlay { red: 255, green: 170, blue: 255, alpha: 190 }
      4. SyncWait(1.0)
      5. RemoveFlashEffect

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(28810)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(3.0)
  3. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.0, stength: 100.0, speed: 300.0, size: 0.5, unk3: 0.0, unk4: 12.0, unk5: 15.0, unk6: 30.0, unk7: 30.0, unk8: 100 })
  4. AsyncWait(45.0)
  5. EndAestheticWindEffect { unk: 0 }