LXP2.1 - Lucina - Subaction - SpecialLw
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Stats
IASA: |
61 |
Fully Intangible: |
12-14 |
Subaction Index: |
0x1ea |
Scripts
Main
- Subroutine(0x13db8)
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x73) }
- AsyncWait(11.0)
- if ((InternalConstantInt(CurrentAction) Equal scalar(277)))
- IfStatementAnd (not((InternalConstantInt(CurrentAction) Equal scalar(285))))
- BoolVariableSetFalse { variable: RandomAccessBool (0x73) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- SyncWait(3.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(24.0)
- if ((InternalConstantInt(CurrentAction) Equal scalar(277)))
- IfStatementAnd (not((InternalConstantInt(CurrentAction) Equal scalar(285))))
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- AsyncWait(60.0)
- AllowInterrupts
- Subroutine(0x13db8)
GFX
- if ((InternalConstantInt(CurrentAction) Equal scalar(285)))
- loop 50 times:
- if (not(BoolIsTrue RandomAccessBool(EnableJabLoop)))
- if ((InternalConstantInt(CurrentFrame) LessThanOrEqual scalar(24)))
- FlashEffectOverlay { red: 170, green: 0, blue: 200, alpha: 80 }
- SyncWait(3.0)
- FlashEffectOverlay { red: 255, green: 170, blue: 255, alpha: 190 }
- SyncWait(1.0)
- else
- RemoveFlashEffect
- UnknownEvent { namespace: 0x0, code: 0x6, unk1: 0x0, arguments: [] }
- SyncWait(1.0)
- else
- SyncWait(1.0)
- else
- AsyncWait(11.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 386, graphic: 16, bone: 0, x_offset: 3.0, y_offset: 11.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- loop 5 times:
- FlashEffectOverlay { red: 170, green: 0, blue: 200, alpha: 80 }
- SyncWait(3.0)
- FlashEffectOverlay { red: 255, green: 170, blue: 255, alpha: 190 }
- SyncWait(1.0)
- RemoveFlashEffect
SFX
- AsyncWait(3.0)
- SoundEffect1(28810)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(3.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 1.0, stength: 100.0, speed: 300.0, size: 0.5, unk3: 0.0, unk4: 12.0, unk5: 15.0, unk6: 30.0, unk7: 30.0, unk8: 100 })
- AsyncWait(45.0)
- EndAestheticWindEffect { unk: 0 }