LXP2.1 - Lucina - Subaction - Swing4

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Stats

IASA: None
Hitboxes active: 5-6, 17-19
Hitbox set 0 hits: 5, 17
Subaction Index: 0x124

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-6

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 5 50 0 100 85 Slash Slash 1 4 4
0 1 5 50 0 100 75 Slash Slash 1 4 4
0 2 5 50 0 100 50 Slash Slash 1 4 4

Frames:17-19

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 12 50 80 361 Slash Slash 6 7 6

Scripts

Main

  1. AsyncWait(4.0)
  2. Subroutine(0xa5d0)
  3. AsyncWait(13.0)
  4. ItemSetProperty { unk1: 3, unk2: 3.0 }
  5. BeamSwordTrail { unk: 100 }
  6. AsyncWait(16.0)
  7. Subroutine(External: gameAnimCmd_SwordSwing4Common)
  8. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  9. AsyncWait(19.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(22.0)
  12. ItemSetProperty { unk1: 3, unk2: 0.5 }
  13. AsyncWait(25.0)
  14. ItemSetProperty { unk1: 3, unk2: 1.0 }

GFX

  1. AsyncWait(2.0)
  2. Subroutine(0x130a8)
  3. AsyncWait(8.0)
  4. DeleteSwordGlow { fade_time: 1 }

SFX

  1. SoundVoiceLow
  2. SyncWait(4.0)
  3. SoundEffect1(28915)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(4.0)
  3. Rumble { unk1: 16, unk2: 0 }
  4. AsyncWait(17.0)
  5. Rumble { unk1: 13, unk2: 0 }