LXP2.1 - Lucina - Subaction - SpecialAirNEnd2

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Stats

IASA: 42
Hitboxes active: 8-17
Hitbox set 0 hits: 8
Subaction Index: 0x1da

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-9

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 9 40 120 361 Slash Unknown(24) AD false 1.3 35 6 7
0 1 9 40 120 361 Slash Unknown(24) AD false 1.3 35 6 7
0 2 9 40 120 361 Slash Unknown(24) AD false 1.3 35 6 7
0 3 9 40 120 361 Slash Unknown(24) AD false 1.3 35 6 7
0 4 9 40 120 361 Slash Unknown(24) AD false 1.3 35 6 7

Frames:10-17

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shield Dmg Shieldstun Hitlag Targets
0 0 9 30 110 361 Slash Unknown(24) AD false 30 6 5
0 1 9 30 110 361 Slash Unknown(24) AD false 30 6 5
0 2 9 30 110 361 Slash Unknown(24) AD false 30 6 5
0 3 9 30 110 361 Slash Unknown(24) AD false 30 6 5
0 4 9 30 110 361 Slash Unknown(24) AD false 30 6 5

Scripts

Main

  1. Goto(SpecialNEnd2 Main 0x15898)

GFX

  1. Goto(SpecialNEnd GFX 0x2e384)

SFX

  1. if (not(BoolIsTrue LongtermAccessBool (0x76)))
    1. BoolVariableSetTrue { variable: LongtermAccessBool (0x76) }
    2. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
    3. SetAirGround(18)
    4. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  2. else
    1. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.6, y_vel: 0.6, x_set: false, y_set: true })
  3. Subroutine(SpecialNEnd SFX 0x19158)

Other

  1. Goto(SpecialNEnd Other 0x1b730)