LXP2.1 - Lucina - Subaction - AttackAirN
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
Stats
IASA: |
46 |
Auto Cancel Window: |
1-6, 46-49 |
Auto Cancel Lag: |
4 |
Landing Lag: |
20 |
Landing Lag (L-Cancel): |
10 |
Hitboxes active: |
7-26 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
25 |
50 |
75 |
Slash |
Unknown(24) |
AD |
0.5 |
7 |
3 |
1 |
|
0 |
1 |
3 |
25 |
50 |
90 |
Slash |
Unknown(24) |
AD |
0.5 |
7 |
3 |
1 |
|
0 |
2 |
3 |
25 |
50 |
90 |
Slash |
Unknown(24) |
AD |
0.5 |
7 |
3 |
1 |
|
0 |
3 |
3 |
25 |
50 |
75 |
Slash |
Unknown(24) |
AD |
0.5 |
7 |
3 |
1 |
|
Scripts
Main
- Subroutine(0x13db8)
- BoolVariableSetTrue { variable: RandomAccessBool (0x78) }
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 25, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 2.2, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 7, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 61, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 25, size: 3.25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 7, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 25, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 7, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 65, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 25, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 }, rehit_rate: 7, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(25.0)
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (BoolIsTrue RandomAccessBool (0x78)) }
- PreviousInterruptAddRequirement(ButtonHeld value(0))
- SyncWait(1.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x78) }
- DeleteAllHitBoxes
- AsyncWait(33.0)
- LedgeGrabEnable(EnableInFront)
- AsyncWait(45.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AllowInterrupts
- Subroutine(0x13db8)
GFX
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
- Subroutine(0x130a8)
- AsyncWait(13.0)
- DeleteSwordGlow { fade_time: 10 }
- Subroutine(0x130a8)
- AsyncWait(20.0)
- DeleteSwordGlow { fade_time: 10 }
- SwordGlow(SwordGlow { color: 891, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 1.6, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 11.5, delete_after_subaction: false, graphic_id: 25296897, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.95 })
- AsyncWait(30.0)
- if (not((InternalConstantInt(CurrentAction) Equal scalar(282))))
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(5.0)
- SoundEffect1(28913)
- AsyncWait(12.0)
- SoundEffect1(28915)
- AsyncWait(19.0)
- SoundEffect1(28916)
Other
- Subroutine(0x17990)
- CallEveryFrame { thread_id: 4, script: 0xdb28 }
- AsyncWait(6.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(13.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(20.0)
- Rumble { unk1: 16, unk2: 0 }