LXP2.1 - Lucina - Subaction - SpecialAirS

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Stats

IASA: None
Subaction Index: 0x1d7

Scripts

Main

  1. Goto(SpecialS Main 0x2bc8c)

GFX

  1. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  2. AsyncWait(10.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 386, graphic: 17, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 2.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 1.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 386, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  6. UnknownEvent { namespace: 0x14, code: 0x7, unk1: 0x0, arguments: [Value(0), Scalar(2.0), Scalar(200.0), Scalar(20.0), Scalar(10.0), Scalar(0.0), Scalar(0.0), Value(0), Value(0), Value(0)] }
  7. SyncWait(1.0)
  8. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
  9. SyncWait(2.0)
  10. loop 3 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 386, graphic: 18, bone: 0, x_offset: 3.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 1.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 386, graphic: 18, bone: 0, x_offset: 3.0, y_offset: 7.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 1.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. FlashEffectOverlay { red: 25, green: 118, blue: 255, alpha: 96 }
    4. SyncWait(1.0)
    5. LedgeGrabEnable(EnableInFrontAndBehind)
    6. SyncWait(1.0)
    7. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 190 }
    8. SyncWait(1.0)
    9. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25296914), Bool(false), Bool(false)] }
  11. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(25296899), Bool(false), Bool(false)] }
  12. EndAestheticWindEffect { unk: 0 }
  13. RemoveFlashEffect

SFX

  1. Goto(SpecialS SFX 0x7a90)

Other

  1. Goto(SpecialS Other 0x1b780)