LXP2.1 - Lucina - Subaction - AttackAirF
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1 |
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3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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24 |
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27 |
28 |
29 |
30 |
31 |
32 |
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34 |
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39 |
40 |
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42 |
43 |
44 |
45 |
Stats
IASA: |
30 |
Auto Cancel Window: |
29-45 |
Auto Cancel Lag: |
4 |
Landing Lag: |
18 |
Landing Lag (L-Cancel): |
9 |
Hitboxes active: |
4-8 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
40 |
65 |
45 |
Slash |
Slash |
7 |
6 |
|
0 |
1 |
12 |
40 |
65 |
45 |
Slash |
Slash |
7 |
6 |
|
0 |
2 |
12 |
40 |
65 |
45 |
Slash |
Slash |
7 |
6 |
|
0 |
3 |
12 |
40 |
65 |
45 |
Slash |
Slash |
7 |
6 |
|
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
40 |
65 |
50 |
Slash |
Slash |
6 |
6 |
|
0 |
1 |
10 |
40 |
65 |
50 |
Slash |
Slash |
6 |
6 |
|
0 |
2 |
10 |
40 |
65 |
50 |
Slash |
Slash |
6 |
6 |
|
0 |
3 |
10 |
40 |
65 |
50 |
Slash |
Slash |
6 |
6 |
|
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
40 |
65 |
67 |
Slash |
Slash |
5 |
5 |
|
0 |
1 |
8 |
40 |
65 |
67 |
Slash |
Slash |
5 |
5 |
|
0 |
2 |
8 |
40 |
65 |
67 |
Slash |
Slash |
5 |
5 |
|
0 |
3 |
8 |
40 |
65 |
67 |
Slash |
Slash |
5 |
5 |
|
Scripts
Main
- Subroutine(0x13db8)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 2.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 61, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 2.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: true, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 61, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: true, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: true, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: true, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 67, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 2.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: true, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 61, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 67, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: true, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 67, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 2.34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: true, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 67, wdsk: 0, kbg: 65, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: true, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
- AsyncWait(27.7)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(29.0)
- AllowInterrupts
- Subroutine(0x13db8)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
- AsyncWait(2.0)
- Subroutine(0x130a8)
- AsyncWait(11.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(3.0)
- SoundEffect1(28913)
Other
- Subroutine(0x17990)
- CallEveryFrame { thread_id: 4, script: 0xdb28 }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }