LXP2.1 - Waluigi - Subaction - AttackAirF

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Stats

IASA: 38
Auto Cancel Window: 1-8, 31-42
Auto Cancel Lag: 2
Landing Lag: 17
Landing Lag (L-Cancel): 8
Hitboxes active: 10-13
Hitbox set 0 hits: 10
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-13

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 55 75 65 Normal Kick 7 6
0 1 10 30 80 45 Normal Kick 6 6
0 2 10 40 80 45 Normal Kick 6 6

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.35, unk: 0 }
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  3. AsyncWait(10.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  5. AsyncWait(11.0)
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  7. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 65, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: -1.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 45, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 45, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. SyncWait(4.0)
  11. DeleteAllHitBoxes
  12. AsyncWait(33.0)
  13. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  14. AsyncWait(40.0)
  15. Subroutine(0x20544)

GFX

  1. Goto(0x9019c168)

SFX

  1. AsyncWait(12.0)
  2. SoundEffect1(23364)

Other

  1. AsyncWait(12.0)
  2. Rumble { unk1: 17, unk2: 0 }