LXP2.1 - Waluigi - Subaction - AttackAirF
            
            
            
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            Stats
            
                
                    | IASA: | 38 | 
                
                    | Auto Cancel Window: | 1-8, 31-42 | 
                
                    | Auto Cancel Lag: | 2 | 
                
                    | Landing Lag: | 17 | 
                
                    | Landing Lag (L-Cancel): | 8 | 
                
                    | Hitboxes active: | 10-13 | 
                
                    | Hitbox set 0 hits: | 10 | 
                
                    | Subaction Index: | 0x63 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:10-13
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 12 | 55 | 75 | 65 | Normal | Kick | 7 | 6 |            | 
                            
                            | 0 | 1 | 10 | 30 | 80 | 45 | Normal | Kick | 6 | 6 |            | 
                            
                            | 0 | 2 | 10 | 40 | 80 | 45 | Normal | Kick | 6 | 6 |            | 
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.35, unk: 0 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(11.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 65, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: -1.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 45, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 45, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(33.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(40.0)
- Subroutine(0x20544)
GFX
            - Goto(0x9019c168)
SFX
            - AsyncWait(12.0)
- SoundEffect1(23364)
Other
            - AsyncWait(12.0)
- Rumble { unk1: 17, unk2: 0 }