LXP2.1 - Waluigi - Subaction - MistStepFake

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Stats

IASA: 32
Fully Intangible: 1-25
Subaction Index: 0x1d8

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  3. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  4. AsyncWait(30.0)
  5. FrameSpeedModifier { multiplier: 1.7, unk: 0 }
  6. ChangeHurtBoxStateAll { state: Normal }
  7. AsyncWait(40.0)
  8. if (OnGround)
    1. AllowInterrupts
  9. else
    1. Subroutine(0x20544)

GFX

  1. FlashEffectLight { red: 131, green: 0, blue: 222, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
  2. AsyncWait(5.0)
  3. if (OnGround)
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. AsyncWait(30.0)
  5. RemoveFlashEffect

SFX

  1. SoundEffectStop(23415)
  2. AsyncWait(5.0)
  3. SoundEffect1(23415)
  4. AsyncWait(28.0)
  5. SoundEffect1(23416)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(4.0)
  3. SlopeContourStand { leg_bone_parent: 0 }
  4. AsyncWait(28.0)
  5. SlopeContourStand { leg_bone_parent: 4 }
  6. AsyncWait(41.0)
  7. SlopeContourStand { leg_bone_parent: 6 }