LXP2.1 - Waluigi - Subaction - AttackAirHi
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49 |
Stats
IASA: |
39 |
Auto Cancel Window: |
1-2, 35-49 |
Auto Cancel Lag: |
2 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
10-16 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
40 |
100 |
75 |
Normal |
Kick |
1.3 |
5 |
5 |
|
0 |
1 |
7 |
40 |
100 |
75 |
Normal |
Kick |
1.3 |
5 |
5 |
|
0 |
2 |
7 |
40 |
100 |
75 |
Normal |
Kick |
1.3 |
5 |
5 |
|
0 |
3 |
7 |
40 |
100 |
75 |
Normal |
Kick |
1.3 |
5 |
5 |
|
Frame:11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
60 |
100 |
90 |
Slash |
Paper |
1.2 |
1.3 |
6 |
7 |
|
0 |
1 |
10 |
60 |
100 |
90 |
Slash |
Paper |
1.2 |
1.3 |
6 |
7 |
|
0 |
2 |
10 |
60 |
100 |
90 |
Slash |
Paper |
1.2 |
1.3 |
6 |
7 |
|
0 |
3 |
10 |
60 |
100 |
90 |
Slash |
Paper |
1.2 |
1.3 |
6 |
7 |
|
Frames:12-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
60 |
100 |
90 |
Slash |
Paper |
1.2 |
1.3 |
6 |
7 |
|
0 |
1 |
10 |
60 |
100 |
90 |
Slash |
Paper |
1.2 |
1.3 |
6 |
7 |
|
0 |
2 |
10 |
60 |
100 |
90 |
Slash |
Paper |
1.2 |
1.3 |
6 |
7 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(2.0)
- FrameSpeedModifier { multiplier: 1.15, unk: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(10.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: -1.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: -1.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.5, x_offset: 0.0, y_offset: 19.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.5, x_offset: 0.0, y_offset: 12.5, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.5, x_offset: 0.0, y_offset: 6.0, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.3, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- DeleteHitBox(3)
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(39.0)
- Subroutine(0x20544)
GFX
- Goto(0x9019c168)
SFX
- AsyncWait(11.0)
- SoundEffect1(23362)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 5, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
Other
- AsyncWait(11.0)
- Rumble { unk1: 17, unk2: 0 }