LXP2.1 - Waluigi - Subaction - LandingAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Stats
IASA: |
22 |
Hitboxes active: |
1-4 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x6b |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
65 |
35 |
55 |
Normal |
Kick |
1.3 |
2 |
3 |
|
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x1e) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x1f) }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 55, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 65, size: 6.5, x_offset: 0.0, y_offset: 6.0, z_offset: 4.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.3, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
GFX
- Goto(LandingAirN GFX 0x8788)
SFX
- AsyncWait(3.0)
- SoundEffectOther1(23426)
Other
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(3.0)
- SlopeContourStand { leg_bone_parent: 6 }