LXP2.1 - Waluigi - Subaction - PassiveWallJump

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Stats

IASA: None
Fully Intangible: 1-20
Subaction Index: 0xc2

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(23134212), Bool(true), Bool(true)] }
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. AsyncWait(20.0)
  5. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. Subroutine(0x204d4)
  2. Subroutine(0x2051c)
  3. if ((InternalConstantInt(CurrentAction) Equal scalar(103)))
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 5, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffect1(23320)
  2. SoundEffectStop(711)

Other