LXP2.1 - Waluigi - Subaction - SpecialS
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Stats
IASA: |
None |
Auto Cancel Window: |
1-8, 69-95 |
Auto Cancel Lag: |
2 |
Hitboxes active: |
17-20, 36-40, 54-63 |
Hitbox set 0 hits: |
17, 36, 54 |
Subaction Index: |
0x1de |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:17-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
100 |
0 |
100 |
25 |
Slash |
Unknown(72) |
MD |
false |
2 |
3 |
|
0 |
1 |
2 |
110 |
0 |
110 |
25 |
Slash |
Unknown(72) |
MD |
false |
2 |
3 |
|
0 |
2 |
2 |
80 |
0 |
80 |
25 |
Slash |
Unknown(72) |
MD |
false |
2 |
3 |
|
Frames:19-20
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
100 |
0 |
100 |
25 |
Slash |
Unknown(72) |
MD |
false |
2 |
3 |
|
0 |
1 |
2 |
110 |
0 |
110 |
25 |
Slash |
Unknown(72) |
MD |
false |
2 |
3 |
|
Frames:36-38
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
100 |
0 |
100 |
25 |
Slash |
Unknown(72) |
MD |
false |
4 |
4 |
|
0 |
1 |
5 |
110 |
0 |
110 |
25 |
Slash |
Unknown(72) |
MD |
false |
4 |
4 |
|
0 |
2 |
5 |
80 |
0 |
80 |
25 |
Slash |
Unknown(72) |
MD |
false |
4 |
4 |
|
Frames:39-40
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
100 |
0 |
100 |
25 |
Slash |
Unknown(72) |
MD |
false |
4 |
4 |
|
0 |
1 |
5 |
110 |
0 |
110 |
25 |
Slash |
Unknown(72) |
MD |
false |
4 |
4 |
|
Frames:54-58
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
75 |
40 |
361 |
Slash |
Splash |
false |
6 |
6 |
|
0 |
1 |
10 |
75 |
40 |
361 |
Slash |
Splash |
false |
6 |
6 |
|
0 |
2 |
10 |
75 |
40 |
361 |
Slash |
Splash |
false |
6 |
6 |
|
Frames:59-63
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
75 |
40 |
361 |
Slash |
Splash |
false |
6 |
6 |
|
0 |
1 |
10 |
75 |
40 |
361 |
Slash |
Splash |
false |
6 |
6 |
|
Scripts
Main
- BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- AsyncWait(3.0)
- LedgeGrabEnable(EnableInFront)
- Armor { armor_type: SuperArmor, tolerance: 0.0 }
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(16.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 25, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 5.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 25, wdsk: 110, kbg: 110, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 25, wdsk: 80, kbg: 80, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteHitBox(2)
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 25, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 5.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 25, wdsk: 110, kbg: 110, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 25, wdsk: 80, kbg: 80, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(72), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: MovementDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(3.0)
- DeleteHitBox(2)
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(53.0)
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 75, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 75, size: 7.0, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 33, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 75, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteHitBox(2)
- SyncWait(5.0)
- DeleteAllHitBoxes
- SyncWait(5.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- if (InAir)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 353, graphic: 4, bone: 0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 353, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(2.0)
- FlashEffectLight { red: 119, green: 20, blue: 252, alpha: 145, light_source_x: 0.0, light_source_y: 90.0 }
- SyncWait(5.0)
- RemoveFlashEffect
- AsyncWait(13.0)
- if ((InternalConstantInt(Damage) GreaterThanOrEqual scalar(75)))
- Armor { armor_type: None, tolerance: 3.0 }
- else
- Armor { armor_type: HeavyArmorDamageBased, tolerance: 10.5 }
- SwordGlow(SwordGlow { color: 8, blur_length: 7, point1_bone: 19, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 19, point2_x_offset: 2.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1572865, bone_id: 19, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- SwordGlow(SwordGlow { color: 8, blur_length: 7, point1_bone: 47, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 47, point2_x_offset: -2.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1572865, bone_id: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- AsyncWait(19.0)
- FlashEffectOverlay { red: 119, green: 20, blue: 252, alpha: 45 }
- SyncWait(3.0)
- RemoveFlashEffect
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(34.0)
- FlashEffectOverlay { red: 119, green: 20, blue: 252, alpha: 45 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(3.0)
- RemoveFlashEffect
- AsyncWait(45.0)
- FlashEffectOverlay { red: 119, green: 20, blue: 252, alpha: 45 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(3.0)
- RemoveFlashEffect
- AsyncWait(53.0)
- Armor { armor_type: None, tolerance: 0.0 }
SFX
- SoundEffectTransient(23319)
- SoundEffect1(177)
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(13.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- CreateInterrupt { interrupt_id: None, action: Walljump, requirement: (TouchingAFloorWallOrCeiling value(2)) }
- PreviousInterruptAddRequirement(FacingLeft)
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(-0.1)))
- PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
- PreviousInterruptAddRequirement(not(ButtonPress value(15)))
- CreateInterrupt { interrupt_id: None, action: Walljump, requirement: (TouchingAFloorWallOrCeiling value(4)) }
- PreviousInterruptAddRequirement(FacingRight)
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisRelative) LessThan scalar(-0.1)))
- PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
- PreviousInterruptAddRequirement(not(ButtonPress value(15)))
- AsyncWait(21.0)
- Rumble { unk1: 16, unk2: 0 }
- SoundEffect1(55)
- AsyncWait(41.0)
- Rumble { unk1: 16, unk2: 0 }
- SoundEffect1(55)
- AsyncWait(63.0)
- Rumble { unk1: 16, unk2: 0 }
- SoundEffect1(55)
Other
- if (InAir)
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: false, y_set: true })
- AsyncWait(13.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(65.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(73.0)
- if (InAir)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- AsyncWait(77.0)
- if (OnGround)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- Rumble { unk1: 0, unk2: 0 }
- SoundEffectOther1(611)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }