LXP2.1 - Waluigi - Subaction - Swing3

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Stats

IASA: None
Hitboxes active: 11-20
Hitbox set 0 hits: 11
Subaction Index: 0x122

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-20

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 3 8 30 80 361 Slash Slash 4 5 5

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  2. AsyncWait(4.0)
  3. ItemSetProperty { unk1: 5, unk2: 0.5 }
  4. AsyncWait(7.0)
  5. ItemSetProperty { unk1: 3, unk2: 2.4 }
  6. AsyncWait(10.0)
  7. Subroutine(External: gameAnimCmd_SwordSwing3Common)
  8. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 31, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  9. AsyncWait(20.0)
  10. DeleteAllHitBoxes
  11. AsyncWait(24.0)
  12. ItemSetProperty { unk1: 5, unk2: 0.4 }
  13. AsyncWait(30.0)
  14. ItemSetProperty { unk1: 5, unk2: 1.32 }
  15. AsyncWait(37.0)
  16. ItemSetProperty { unk1: 5, unk2: 1.0 }

GFX

    SFX

      Other

      1. AsyncWait(10.0)
      2. Rumble { unk1: 17, unk2: 0 }