LXP2.1 - Waluigi - Subaction - DiveHit
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Stats
IASA: |
None |
Hitboxes active: |
8 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x1df |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
75 |
35 |
270 |
Slash |
Splash |
false |
2 |
5 |
11 |
|
0 |
1 |
8 |
55 |
35 |
270 |
Slash |
Splash |
false |
2 |
5 |
11 |
|
0 |
2 |
8 |
55 |
35 |
270 |
Slash |
Splash |
false |
2 |
5 |
11 |
|
0 |
3 |
8 |
55 |
35 |
270 |
Slash |
Splash |
false |
2 |
5 |
11 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 75, size: 7.7, x_offset: 0.0, y_offset: 3.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 55, size: 5.0, x_offset: 0.0, y_offset: 1.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 55, size: 5.0, x_offset: 0.0, y_offset: 1.0, z_offset: -8.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 55, size: 6.0, x_offset: 0.0, y_offset: -5.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
GFX
SFX
Other