LXP2.1 - Waluigi - Subaction - DiveHit

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Stats

IASA: None
Hitboxes active: 8
Hitbox set 0 hits: 8
Subaction Index: 0x1df

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:8

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 8 75 35 270 Slash Splash false 2 5 11
0 1 8 55 35 270 Slash Splash false 2 5 11
0 2 8 55 35 270 Slash Splash false 2 5 11
0 3 8 55 35 270 Slash Splash false 2 5 11

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }
  3. BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
  4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  5. AsyncWait(10.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 75, size: 7.7, x_offset: 0.0, y_offset: 3.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 55, size: 5.0, x_offset: 0.0, y_offset: 1.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 55, size: 5.0, x_offset: 0.0, y_offset: 1.0, z_offset: -8.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 55, size: 6.0, x_offset: 0.0, y_offset: -5.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
  10. SyncWait(1.0)
  11. DeleteAllHitBoxes

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