LXP2.1 - Waluigi - Subaction - HellAxe
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
Stats
IASA: |
41 |
Auto Cancel Window: |
1-8, 49-51 |
Auto Cancel Lag: |
2 |
Fully Intangible: |
1-3 |
Hitboxes active: |
9-14, 19-24 |
Hitbox set 0 hits: |
9, 19 |
Subaction Index: |
0x1d6 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shield Dmg |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
75 |
0 |
56 |
Normal |
Kick |
false |
0 |
14 |
0.3 |
3 |
3 |
|
0 |
1 |
3 |
55 |
0 |
56 |
Normal |
Kick |
false |
0 |
14 |
0.3 |
3 |
3 |
|
0 |
2 |
3 |
55 |
0 |
65 |
Normal |
Kick |
false |
0 |
14 |
0.3 |
3 |
3 |
|
Frames:19-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
55 |
25 |
361 |
Normal |
Kick |
false |
20 |
0.3 |
4 |
4 |
|
0 |
1 |
6 |
45 |
15 |
361 |
Normal |
Kick |
false |
20 |
0.3 |
4 |
4 |
|
0 |
2 |
6 |
45 |
15 |
361 |
Normal |
Kick |
false |
20 |
0.3 |
4 |
4 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- AsyncWait(3.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 56, wdsk: 0, kbg: 0, shield_damage: 14, bkb: 75, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 56, wdsk: 0, kbg: 0, shield_damage: 14, bkb: 55, size: 4.5, x_offset: 0.0, y_offset: 2.2, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 65, wdsk: 0, kbg: 0, shield_damage: 14, bkb: 55, size: 3.9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(18.0)
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 25, shield_damage: 20, bkb: 55, size: 6.0, x_offset: 0.0, y_offset: 2.8, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 15, shield_damage: 20, bkb: 45, size: 3.9, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 15, shield_damage: 20, bkb: 45, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(40.0)
- FrameSpeedModifier { multiplier: 1.15, unk: 0 }
- Subroutine(0x20544)
GFX
- FlashEffectLight { red: 131, green: 0, blue: 222, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
- AsyncWait(5.0)
- RemoveFlashEffect
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(49.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
SFX
- SoundEffectStop(23415)
- AsyncWait(8.0)
- SoundVoiceLow
- SoundEffect1(23361)
- AsyncWait(18.0)
- SoundEffect1(23364)
Other
- AsyncWait(8.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(18.0)
- Rumble { unk1: 16, unk2: 0 }