LXP2.1 - Waluigi - Subaction - SpinningDemonLoop
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8 |
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11 |
12 |
13 |
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18 |
Stats
IASA: |
None |
Hitboxes active: |
1-7, 13-15, 18 |
Hitbox set 0 hits: |
1, 13, 18 |
Subaction Index: |
0x1d3 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
45 |
0 |
345 |
Trip |
Kick |
0.5 |
1 |
2 |
3 |
|
0 |
1 |
2 |
45 |
0 |
345 |
Trip |
Kick |
0.5 |
1 |
2 |
3 |
|
Frames:13-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
45 |
0 |
345 |
Normal |
Kick |
0.5 |
1 |
2 |
3 |
|
0 |
1 |
1 |
45 |
0 |
345 |
Normal |
Kick |
0.5 |
1 |
2 |
3 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 1.2, unk: 0 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(0.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- Subroutine(0x2008c)
- AsyncWait(20.0)
- FloatVariableAdd { variable: LongtermAccessFloat (0x35), value: 1 }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- Subroutine(0x2008c)
GFX
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(19.0)
- SoundEffect1(53)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(12.0)
- Rumble { unk1: 0, unk2: 0 }