LXP2.1 - Waluigi - Subaction - SpinningDemonLoop

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Stats

IASA: None
Hitboxes active: 1-7, 13-15, 18
Hitbox set 0 hits: 1, 13, 18
Subaction Index: 0x1d3

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-7

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Trip Rate Shieldstun Hitlag Targets
0 0 2 45 0 345 Trip Kick 0.5 1 2 3
0 1 2 45 0 345 Trip Kick 0.5 1 2 3

Frames:13-15

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Trip Rate Shieldstun Hitlag Targets
0 0 1 45 0 345 Normal Kick 0.5 1 2 3
0 1 1 45 0 345 Normal Kick 0.5 1 2 3

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  3. AsyncWait(0.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  5. Subroutine(0x2008c)
  6. AsyncWait(20.0)
  7. FloatVariableAdd { variable: LongtermAccessFloat (0x35), value: 1 }
  8. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  9. Subroutine(0x2008c)

GFX

  1. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(19.0)
  2. SoundEffect1(53)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  2. AsyncWait(12.0)
  3. Rumble { unk1: 0, unk2: 0 }