LXP2.1 - Waluigi - Subaction - SpecialNHold

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |

Stats

IASA: None
Subaction Index: 0x1da

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  2. BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
  3. BoolVariableSetTrue { variable: LongtermAccessBool (0x74) }
  4. loop Infinite times:
    1. SyncWait(5.0)
    2. IntVariableAdd { variable: LongtermAccessInt (0x5b), value: 1 }
    3. IntVariableAdd { variable: LongtermAccessInt (0x5c), value: 1 }
    4. FloatVariableAdd { variable: LongtermAccessFloat (0x34), value: 0.075 }
    5. SyncWait(5.0)
    6. IntVariableAdd { variable: LongtermAccessInt (0x5b), value: 1 }
    7. IntVariableAdd { variable: LongtermAccessInt (0x5c), value: 1 }
    8. FloatVariableAdd { variable: LongtermAccessFloat (0x34), value: 0.075 }
    9. FloatVariableAdd { variable: RandomAccessFloat (0x7), value: 0.5 }

GFX

  1. FlashEffectLight { red: 57, green: 27, blue: 139, alpha: 0, light_source_x: -70.0, light_source_y: 90.0 }
  2. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 0 }
  3. SyncWait(1.0)
  4. SetColorOfFlashEffectOverlay { transition_time: 60, red: 57, green: 27, blue: 139, alpha: 150 }
  5. SetColorOfFlashEffectLight { transition_time: 60, red: 139, green: 27, blue: 57, alpha: 225 }

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. loop Infinite times:
      1. Rumble { unk1: 4, unk2: 0 }
      2. SyncWait(4.0)