LXP2.1 - Waluigi - Subaction - SpecialNHold
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Stats
IASA: |
None |
Subaction Index: |
0x1da |
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x74) }
- loop Infinite times:
- SyncWait(5.0)
- IntVariableAdd { variable: LongtermAccessInt (0x5b), value: 1 }
- IntVariableAdd { variable: LongtermAccessInt (0x5c), value: 1 }
- FloatVariableAdd { variable: LongtermAccessFloat (0x34), value: 0.075 }
- SyncWait(5.0)
- IntVariableAdd { variable: LongtermAccessInt (0x5b), value: 1 }
- IntVariableAdd { variable: LongtermAccessInt (0x5c), value: 1 }
- FloatVariableAdd { variable: LongtermAccessFloat (0x34), value: 0.075 }
- FloatVariableAdd { variable: RandomAccessFloat (0x7), value: 0.5 }
GFX
- FlashEffectLight { red: 57, green: 27, blue: 139, alpha: 0, light_source_x: -70.0, light_source_y: 90.0 }
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 0 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 60, red: 57, green: 27, blue: 139, alpha: 150 }
- SetColorOfFlashEffectLight { transition_time: 60, red: 139, green: 27, blue: 57, alpha: 225 }
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }
- loop Infinite times:
- Rumble { unk1: 4, unk2: 0 }
- SyncWait(4.0)