LXP2.1 - Waluigi - Subaction - MistStepAerialSpin
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Stats
IASA: |
None |
Fully Intangible: |
1-5 |
Hitboxes active: |
10-39 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x1e2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-39
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
25 |
100 |
310 |
Electric |
Kick |
0.3 |
7 |
6 |
|
0 |
1 |
12 |
25 |
100 |
45 |
Electric |
Kick |
0.3 |
7 |
6 |
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Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- DisableMovement(DisableHorizontal)
- DisableMovement(DisableVertical)
- AsyncWait(5.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 310, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.5, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.1, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(39.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
GFX
- FlashEffectLight { red: 131, green: 0, blue: 222, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
- AsyncWait(5.0)
- RemoveFlashEffect
- AsyncWait(9.0)
- GraphicEffect(GraphicEffect { graphic: 29, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
Other