LXP2.1 - Waluigi - Subaction - MistStepAerialSpin

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Stats

IASA: None
Fully Intangible: 1-5
Hitboxes active: 10-39
Hitbox set 0 hits: 10
Subaction Index: 0x1e2

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-39

Set ID Dmg BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 12 25 100 310 Electric Kick 0.3 7 6
0 1 12 25 100 45 Electric Kick 0.3 7 6

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  2. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  3. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
  4. DisableMovement(DisableHorizontal)
  5. DisableMovement(DisableVertical)
  6. AsyncWait(5.0)
  7. ChangeHurtBoxStateAll { state: Normal }
  8. AsyncWait(9.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 310, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.5, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: -1.1, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(39.0)
  12. DeleteAllHitBoxes
  13. FrameSpeedModifier { multiplier: 1.25, unk: 0 }

GFX

  1. FlashEffectLight { red: 131, green: 0, blue: 222, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
  2. AsyncWait(5.0)
  3. RemoveFlashEffect
  4. AsyncWait(9.0)
  5. GraphicEffect(GraphicEffect { graphic: 29, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

    Other