LXP2.1 - Waluigi - Subaction - SpecialNEnd
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Stats
IASA: |
29 |
Hitboxes active: |
6-11 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x1dc |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Shield Dmg |
Trip Rate |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
0 |
95 |
15 |
20 |
None |
Unique |
AD |
false |
false |
0 |
0.3 |
true |
1 |
3 |
|
0 |
1 |
0 |
90 |
55 |
45 |
Darkness |
Unique |
AP |
false |
false |
30 |
0.3 |
false |
1 |
3 |
|
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x74) }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(5.0)
- DefensiveCollision { ty: Reflect, unk: 0, direction: Unknown(3) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 3, hitbox_id: 0, set_id: 0, damage: Variable(LongtermAccessInt(Address(91))), trajectory: 20, wdsk: 0, kbg: 15, shield_damage: 0, bkb: 95, size: 7.5, x_offset: 0.0, y_offset: -3.0, z_offset: 20.4, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 2, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: false, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: true })
- CreateHitBox(HitBoxArguments { bone_index: 3, hitbox_id: 1, set_id: 0, damage: Variable(LongtermAccessInt(Address(92))), trajectory: 45, wdsk: 0, kbg: 55, shield_damage: 30, bkb: 90, size: 5.0, x_offset: 0.0, y_offset: -1.0, z_offset: 8.2, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 })
- SyncWait(6.0)
- UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(3), Value(0), Value(3)] }
- DeleteAllHitBoxes
- AsyncWait(28.0)
- if (InAir)
- Subroutine(0x20544)
- else
- AllowInterrupts
GFX
- AsyncWait(5.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: -180.0, speed: -1.0, size: 1.0, unk3: 20.0, unk4: 10.0, unk5: 30.0, unk6: 20.0, unk7: 20.0, unk8: 270 })
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- if (InAir)
- if ((LongtermAccessFloat (0x34) GreaterThan scalar(0)))
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
- AddVelocity { x_vel: Constant(0.0), y_vel: Variable(LongtermAccessFloat(Address(52))) }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 353, graphic: 1, bone: 33, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- else
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 353, graphic: 1, bone: 33, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- FlashEffectLight { red: 139, green: 27, blue: 57, alpha: 200, light_source_x: -70.0, light_source_y: 90.0 }
- FlashEffectOverlay { red: 57, green: 27, blue: 139, alpha: 150 }
- SyncWait(6.0)
- RemoveFlashEffect
SFX
- AsyncWait(5.0)
- SoundEffect1(23453)
- SoundEffect1(23321)
- SoundEffect1(23321)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 16, unk2: 0 }