LXP2.1 - Waluigi - Subaction - Dive
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
Stats
IASA: |
None |
Fully Intangible: |
1-5 |
Hitboxes active: |
8-11, 22-33, 39 |
Hitbox set 0 hits: |
8, 22, 39 |
Subaction Index: |
0x1d7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
0 |
75 |
55 |
Normal |
Punch |
false |
0.5 |
0.3 |
3 |
2 |
|
Frames:22-33
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
0 |
75 |
55 |
Normal |
Punch |
false |
0.5 |
0.3 |
3 |
2 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- AsyncWait(5.0)
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 55, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 4.0, y_offset: 3.0, z_offset: 4.0, tripping_rate: 0.3, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 55, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 0, size: 9.0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.3, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(15.0)
- DeleteAllHitBoxes
- AsyncWait(46.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 40, size: 4.6, x_offset: 0.0, y_offset: 5.0, z_offset: 1.0, tripping_rate: 0.3, hitlag_mult: 3.0, sdi_mult: 1.0, effect: Bury, unk1: false, sound_level: 2, unk2: true, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 3.7, z_offset: 1.0, tripping_rate: 0.3, hitlag_mult: 3.0, sdi_mult: 0.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(92.0)
- DeleteAllHitBoxes
GFX
- FlashEffectLight { red: 131, green: 0, blue: 222, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
- AsyncWait(5.0)
- RemoveFlashEffect
- GraphicEffect(GraphicEffect { graphic: 29, bone: 5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(25.0)
- GraphicEffect(GraphicEffect { graphic: 36, bone: 5, x_offset: 2.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 90.0, z_rotation: 90.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(46.0)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x77) }
- CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (OnGround) }
- loop 46 times:
- if (HitboxConnects)
- BoolVariableSetFalse { variable: LongtermAccessBool (0x77) }
- CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (CharacterExists) }
- SyncWait(1.0)
SFX
- SoundEffectStop(23415)
- AsyncWait(6.0)
- SoundVoiceLow
- SoundEffect1(55)
- SoundEffect1(168)
Other
- BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
- AsyncWait(6.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(21.0)
- loop 24 times:
- if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d)))
- BoolVariableSetTrue { variable: LongtermAccessBool (0x75) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
- if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d)))
- BoolVariableSetTrue { variable: LongtermAccessBool (0x76) }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }
- SyncWait(1.0)
- AsyncWait(46.0)
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: false })
- if (BoolIsTrue LongtermAccessBool (0x75))
- BoolVariableSetFalse { variable: LongtermAccessBool (0x75) }
- AddVelocity { x_vel: Constant(0.75), y_vel: Constant(0.0) }
- if (BoolIsTrue LongtermAccessBool (0x76))
- BoolVariableSetFalse { variable: LongtermAccessBool (0x76) }
- AddVelocity { x_vel: Constant(-0.75), y_vel: Constant(0.0) }