LXP2.1 - Waluigi - Subaction - SpinningDemon

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Stats

IASA: None
Fully Intangible: 1-3
Subaction Index: 0x1d2

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  2. FrameSpeedModifier { multiplier: 1.7, unk: 0 }
  3. FloatVariableSet { variable: LongtermAccessFloat (0x35), value: 0 }
  4. ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
  5. AsyncWait(4.0)
  6. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. FlashEffectLight { red: 131, green: 0, blue: 222, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
  2. AsyncWait(5.0)
  3. RemoveFlashEffect

SFX

  1. SoundEffectStop(23415)
  2. AsyncWait(8.0)
  3. SoundEffect1(53)

Other

  1. AsyncWait(2.0)
  2. Rumble { unk1: 0, unk2: 0 }
  3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }