LXP2.1 - Waluigi - Subaction - AttackHi3
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Stats
IASA: |
31 |
Hitboxes active: |
6-8, 10-18 |
Hitbox set 0 hits: |
6, 10 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
90 |
0 |
105 |
111 |
Normal |
Punch |
0 |
3 |
4 |
|
0 |
1 |
4 |
60 |
35 |
100 |
79 |
Normal |
Punch |
0 |
3 |
4 |
|
Frames:10-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
50 |
100 |
83 |
Normal |
Punch |
0 |
5 |
5 |
|
0 |
1 |
8 |
50 |
100 |
79 |
Normal |
Punch |
0 |
5 |
5 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 111, wdsk: 90, kbg: 105, shield_damage: 0, bkb: 0, size: 3.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: true, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 79, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 35, size: 3.5, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 83, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: true, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 79, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: -3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(9.0)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(5.0)
- SoundVoiceLow
- SoundEffect1(55)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(7.0)
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(30.0)
- SlopeContourStand { leg_bone_parent: 6 }