LXP2.1 - Ganon-Mage - Subaction - AttackHi3

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Stats

IASA: 62
Hitboxes active: 9-35
Hitbox set 0 hits: 9, 11, 16, 21, 26, 31, 37
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-10

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Hitlag Mult Shieldstun Hitlag Targets
0 0 4 80 0 90 Darkness Burn AP 1.3 3 5
0 1 4 60 0 361 Darkness Unknown(64) AD 1.2 3 5

Frames:11-15

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 2 49 0 270 Darkness Burn false 0.1 2 0
0 1 2 49 0 260 Darkness Burn false 0.1 2 0
0 2 2 49 0 280 Darkness Burn false 0.1 2 0

Frames:16-35

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 70 100 90 Darkness Burn false 0.5 1.2 2 1
0 1 1 59 0 90 Darkness Burn false 0.1 0.7 2 0
0 2 1 49 0 270 Darkness Burn false 0.1 0.3 2 0
0 3 1 49 0 260 Darkness Burn false 0.1 0.3 2 0
0 4 1 49 0 280 Darkness Burn false 0.1 0.3 2 0

Scripts

Main

  1. Subroutine(0x4b500)
  2. AsyncWait(8.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 80, size: 9.0, x_offset: 0.0, y_offset: 5.0, z_offset: 20.5, tripping_rate: 0.0, hitlag_mult: 1.3, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 38, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  5. AsyncWait(10.0)
  6. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
  7. DeleteAllHitBoxes
  8. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 49, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.1, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 260, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 49, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.1, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 280, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 49, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, tripping_rate: 0.0, hitlag_mult: 0.1, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  11. SyncWait(5.0)
  12. DeleteAllHitBoxes
  13. loop 4 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 8.7, x_offset: 0.0, y_offset: 6.0, z_offset: 19.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.2, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 59, size: 8.0, x_offset: 0.0, y_offset: 18.5, z_offset: 19.0, tripping_rate: 0.0, hitlag_mult: 0.1, sdi_mult: 0.7, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 49, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.1, sdi_mult: 0.3, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 260, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 49, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.1, sdi_mult: 0.3, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
    5. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 4, set_id: 0, damage: Constant(1.0), trajectory: 280, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 49, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, tripping_rate: 0.0, hitlag_mult: 0.1, sdi_mult: 0.3, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
    6. SyncWait(5.0)
    7. DeleteAllHitBoxes
  14. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  15. SyncWait(0.5)
  16. CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 80, wdsk: 0, kbg: 101, shield_damage: 0, bkb: 65, size: 9.3, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 10.0, x_offset: 0.0, y_offset: 18.5, z_offset: 19.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  18. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 10.7, x_offset: 0.0, y_offset: 6.0, z_offset: 19.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
  19. AsyncWait(37.5)
  20. DeleteAllHitBoxes
  21. AsyncWait(66.0)
  22. AllowInterrupts

GFX

  1. AsyncWait(3.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 0.0, y_offset: 0.8, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  3. AsyncWait(4.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 0.0, y_offset: 0.8, z_offset: -6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  5. AsyncWait(5.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 9.0, y_offset: 0.8, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 0.0, y_offset: 1.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, randomize: None, terminate_with_animation: false })
  9. AsyncWait(6.0)
  10. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 0.0, y_offset: 1.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, randomize: None, terminate_with_animation: false })
  11. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: -9.0, y_offset: 0.8, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  12. AsyncWait(8.0)
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 10, bone: 1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  14. AsyncWait(8.5)
  15. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
  16. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
  17. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 0.0, y_offset: 0.8, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  18. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 0.0, y_offset: 0.8, z_offset: -6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  19. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 9.0, y_offset: 0.8, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  20. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: -9.0, y_offset: 0.8, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  21. AsyncWait(9.0)
  22. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  23. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 0.0, y_offset: 1.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, randomize: None, terminate_with_animation: false })
  24. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 0.0, y_offset: 1.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, randomize: None, terminate_with_animation: false })
  25. AsyncWait(12.0)
  26. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
  27. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 17, bone: 66, x_offset: 1.2, y_offset: -4.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.22, randomize: None, terminate_with_animation: false })
  28. AsyncWait(16.0)
  29. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 2, bone: 1, x_offset: 0.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 90.0, scale: 0.69, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  30. AsyncWait(16.5)
  31. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
  32. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
  33. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 0.0, y_offset: 0.8, z_offset: 12.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  34. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 0.0, y_offset: 0.8, z_offset: -6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  35. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: 9.0, y_offset: 0.8, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  36. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 11, bone: 1, x_offset: -9.0, y_offset: 0.8, z_offset: 3.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.19, randomize: None, terminate_with_animation: false })
  37. AsyncWait(17.0)
  38. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  39. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 0.0, y_offset: 1.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, randomize: None, terminate_with_animation: false })
  40. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 0.0, y_offset: 1.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.7, randomize: None, terminate_with_animation: false })
  41. AsyncWait(20.0)
  42. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969233), Bool(false), Bool(false)] }
  43. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }
  44. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 17, bone: 66, x_offset: 1.2, y_offset: -4.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.22, randomize: None, terminate_with_animation: false })
  45. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 12, bone: 1, x_offset: 0.0, y_offset: 1.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  46. AsyncWait(20.5)
  47. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
  48. AsyncWait(25.0)
  49. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 82, bone: 38, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.7, randomize: None, terminate_with_animation: false })
  50. AsyncWait(32.0)
  51. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969233), Bool(false), Bool(false)] }
  52. ExternalGraphicEffect(ExternalGraphicEffect { file: 381, graphic: 17, bone: 66, x_offset: 1.2, y_offset: -4.25, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.22, randomize: None, terminate_with_animation: false })
  53. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969227), Bool(false), Bool(false)] }
  54. AsyncWait(40.0)
  55. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969233), Bool(false), Bool(false)] }
  56. AsyncWait(41.0)
  57. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(24969228), Bool(false), Bool(false)] }

SFX

  1. SoundEffect1(27955)
  2. AsyncWait(4.0)
  3. SoundEffect1(77)
  4. SyncWait(5.0)
  5. SoundEffect1(78)
  6. AsyncWait(14.0)
  7. SoundEffect1(27988)
  8. AsyncWait(30.0)
  9. SoundEffect1(27989)
  10. SoundEffect1(27989)
  11. SoundEffect1(27989)
  12. AsyncWait(39.0)
  13. SoundEffect1(27989)
  14. SoundEffect1(27989)
  15. SoundEffect1(27989)
  16. AsyncWait(48.0)
  17. SoundEffect1(27989)
  18. SoundEffect1(27989)
  19. SoundEffect1(27989)
  20. AsyncWait(50.0)
  21. SoundEffectStop(8013)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(6.0)
  3. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  4. AsyncWait(32.0)
  5. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 150, light_source_x: 75.0, light_source_y: 90.0 }
  6. SetColorOfFlashEffectLight { transition_time: 25, red: 48, green: 0, blue: 128, alpha: 0 }
  7. AsyncWait(38.0)
  8. FrameSpeedModifier { multiplier: 1.3, unk: 0 }
  9. AsyncWait(47.0)
  10. RemoveFlashEffect
  11. AsyncWait(54.0)
  12. EnableInterruptGroup(GroundSpecial)
  13. EnableInterruptGroup(GroundCatch)
  14. EnableInterruptGroup(GroundGuard)
  15. AsyncWait(9990.0)
  16. loop Infinite times:
    1. if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d)))
      1. CreateInterrupt { interrupt_id: None, action: Dash, requirement: (CharacterExists) }
    2. if (ButtonPress scalar(0))
      1. IfStatementAnd (not((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc72))))
      2. AllowInterrupts
    3. SyncWait(1.0)